A close up of the start of the river. The big star represents double points for that city square. The red squares are the garden tiles for the abbot.
The box of the game.
An overhead view of the pile of replacement tiles and the river.
A shot showing a big pile of tiles, mainly to show just how much stuff comes in this kit.
A wide shot showing the river with various meeples on it. The replacement pieces of all the colors can be seen in the background.
Close up on the replacement meeples for green player. Each has a pentagon on them for the color green.
  • Load image into Gallery viewer, A close up of the start of the river. The big star represents double points for that city square. The red squares are the garden tiles for the abbot.
  • Load image into Gallery viewer, The box of the game.
  • Load image into Gallery viewer, An overhead view of the pile of replacement tiles and the river.
  • Load image into Gallery viewer, A shot showing a big pile of tiles, mainly to show just how much stuff comes in this kit.
  • Load image into Gallery viewer, A wide shot showing the river with various meeples on it. The replacement pieces of all the colors can be seen in the background.
  • Load image into Gallery viewer, Close up on the replacement meeples for green player. Each has a pentagon on them for the color green.

Carcassonne Accessibility Kit

Regular price
$150.00
Sale price
$150.00
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Accessibility Kits require the retail version of the game in order to play.

This accessibility kit requires knowledge of Braille and some minor reader assistance in initial setup.

BRF Rules(none yet) Quick Audio Description

 




This accessibility kit contains full 3d printed replacement tiles and pieces

 

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.