2 to 5 players, Ages 8+
SummaryHanabi is a cooperative game, i. e. a game where the players do not play against each other but work together towards a common goal. In this case they are absent minded firework manufacturers who accidently mixed up powders, fuses and rockets from a firework display. The show is about to start and panic is setting in. They have to work together to stop the show from becoming a disaster! The pyrotechnicains have put together 5 fireworks, (1 white, 1 red, 1 blue, 1 yellow, 1 green), by making a series rising in number(1,2,3,4,5) with the same colored cards.
Getting ReadyPlace the 8 blue clock tokens face up on the table. Stack the 4 black fuse tokens nearby with the longest fuse on the top and the explosion on the botton. Shuffle the 50 cards to make a deck and put them face down. Note, a 6th multicolored suit is included in the game, but it is for advanced play only, please see the Variants section.
Deal a hand of 5 cards to each with 2 or 3 players
Deal a hand of 4 cards if there are 4 or 5 players.
CRUCIAL!: The players MUST NOT look at the cards which are dealt to them! They must pick them up so that the other players can see the fronts of the cards (colored with numbers) and they only see the back (black and white). They are not allowed to look at the fronts of the cards that they hold during the game. This would dishonor them and taint their reputation as master pyrotechnicians!
The player with the most colorful clothing begins the game. The players then take their turn going in a clockwise direction. On his turn, a player must complete one, and only one, of the following three actions (and he is not allowed to skip his turn):
NOTE: When it is a player's turn, his teammates cannnot comment or try to influence him.
1. GIVING A PIECE OF INFORMATIONIn order to carry out this task, the player has to take a blue token from the table and place it in the lid of the box. He can then tell one teammate something about the cards held by that teammate.
IMPORTANT:The player must clearly point to the cards which he is giving information about. (This saying "You have zero of something" is not allowed as you cannot point to anything.)
Two types of infrmation can be given and the player giving the infromation chooses only one type to give.
EXAMPLES "You have 1 red card" or "You have 2 green cards."
EXAMPLES "You have 1 card with a value of 5" or "You have 2 cards with a value of 1."
IMPORTANT:The player must give complete information. If a player has two green cards, the informer cannot only point to one of them, he must point to BOTH green cards.
NOTE: This action cannot be performed if there are no blue tokens left on the table. In that case, the player has to choose to perform a different action.
2. DISCARDING A CARDThis act RETURNS a blue token to the table from the box lid. The player announces clearly that they are DISCARDING, then places a card from his hand in the discard pile (next to the deck, face up). He then takes a new card from the deck and adds it to his hand without looking at it. NOTE: This action cannot be performed if all the blue tokens are on the table. In that case, the player has to choose to perform a different action.
3. PLAYING A CARDThe player takes a card from his hand and plays it to the table. Two options are possible:
How the fireworks are built:
There can only be one firework of each color. The cards for a firework have to be placed in rising order (1, 2, 3, 4, and finally 5). There can only be one card of each value in each firework(so 5 cards in total).
BONUS for completing a firework When a player completes a firework- i.e. he successfully plays the card with a value of 5- move a blue token from the lid back to the table. This addition is free; the player does not need to discard a card. This bonus is lost if all the blue tokens are already on the table.
End of the gameThere are 3 ways to end the game of Hanabi:
In order to calculate their score, the players add up the largest value for each of the 6 firework cards. For example, if red was 1-5, yellow was 1-3, green was 1-4, white was 1, and blue was 1-3 then the players would score 16 points(5 + 3 + 4 + 1 + 3 = 16)
Artistic impression is determined by the Artisan League Of Fireworks Technicians reference scale:
|<=5||horrible, booed by the crowd...|
|6-10||mediocre,just a hit of scattered applause...|
|11-15||honorable attempt, but quickly forgotten...|
|16-20||excellent, crowd pleasing.|
|21-24||amazing, they will be talking about it for weeks!|
|25||legendary, everyone left speechless, stars in their eyes!|
STRATEGIC ADVICEA player who is given information can rearrange his hand in order to put the cards concernd in an order which is easier for him to remember (on the left, on the right, further up or down).
The players can look at the cards in the discarded pile at any time. If a player discards a card that he has no information about, he runs the risk of getting rid of a card which could be useful in completing a firework. Sometimes a player will have no choice and will have to discard a card that he knows nothing about. However, there are multiple copies of cards (except for the cards with a value of 5); so discarding one does not necessarily mean that the firework cannot be completed.
Clearly identify a firework that you know you cannot complete; for example pulling out the last car in the series slightly. The cards of the corresponding color could still be discarded to put blue tokens back onto the table.
COMMUNICATING WHILE PLAYING HANABICommunication (and non coommunication) between the players is essential to Hanabi. If you follow the rules closely, you can only communicate with your teammates when you give them infromation placing a blue token. However, you can play whichever way suits you best: set your own rules regarding communication. You could always allow comments like "I still don't know anything about my hand" or "So do you remeber what you have in your hand?"
CreditsA game by Antoine Bauza
Illustrations for R&R version: Albertine Ralenti
Graphic design for R&R version: Jenn Vargas
English Rules Editiors: Frank Dilorenzo, Anthony Rubbo
Copyright 2013 R&R Games Inc, all rights reserved. Licensed with permission from Cocktailgames and Les XII singes
Accessible rules transcribed by Richard Gibbs for 64 Oz. Games accessibility kit in accordance with copyright law, 17 U.S.C. § 121: